SAMPLE REPORT

Playtest Feedback Report

Neon Dash - Action Platformer Demo

3 Playtesters 45 min each Delivered: Jan 20, 2026

Executive Summary

Overall Impression: Neon Dash shows strong potential with its tight controls and vibrant aesthetic. The core gameplay loop is satisfying, but testers identified significant friction in the tutorial and level 3 difficulty spike that may hurt retention. The dash mechanic is the standout feature - consider building more level design around it.

7.2
Overall Score
8.5
Controls
5.8
Onboarding

Bug Reports (5 found)

HIGH
Game crashes when dashing through moving platforms

Reproduced by 3/3 testers. Occurs consistently when using dash ability while standing on any moving platform. Game freezes for 2-3 seconds then crashes to desktop.

"Lost my progress twice because of this. Very frustrating." - Tester 2

MEDIUM
Audio cuts out after pausing/unpausing

Sound effects stop playing after using the pause menu. Music continues but all SFX are muted until game restart.

MEDIUM
Wall jump momentum inconsistent

Wall jumps sometimes give double the expected height. Testers noticed this happens more often when quickly chaining wall jumps.

LOW
Checkpoint flag animation loops incorrectly

The flag animation stutters on loop. Visual only, doesn't affect gameplay.

LOW
Score counter overlaps with health bar on ultrawide

UI elements overlap at 21:9 aspect ratio.

Confusion Points

What's Working Well

Actionable Suggestions

  1. Fix the platform crash bug immediately - This is your biggest blocker and causes lost progress.
  2. Add a visible cooldown indicator for dash - Consider a small circular meter near the character or a button prompt that grays out.
  3. Smooth the difficulty curve - Add a Level 2.5 that introduces wall-jumping challenges before the full Level 3 gauntlet.
  4. Distinguish grabbable walls visually - Add moss, claw marks, or a subtle glow to walls that support wall-jumping.
  5. Lean into the dash mechanic - Your strongest feature. Consider levels designed specifically around chaining dashes.